Posted on : January 16th 2023
Posted by : Sanjeev Jain
The term ‘Gamification’ in the education and learning industry is not new to many. This process has been widely accepted and believed to induce better learning habits in learners, thereby making their experience satisfactory. As per a report by eLearning Learning, 80% of U.S. learners believe that gamified learning is more motivating and engaging. Therefore, gamified content is the need of the hour.
As the name suggests, gamification of education involves practical elements of a game in the learning process. In short, providing content to the learners in the form of games that create an engaging learning environment is known as the Gamification of Education Content. Learners, especially the youth, appreciate this learning method because they tend to get distracted easily, and their attention span is comparatively shorter than any other section.
Gamification of education content is a win-win situation for all. From the publishers’ point of view, this enables them to access myriad opportunities in the Education Gamification sector. According to a study by MarketsandMarkets, the educational gamification sector is expected to reach $30.7 billion by 2025. They can explore the gamification prospects of education and add exciting segments to their content for the learners.
On the other hand, the learners can benefit from this form of content in the following ways:
As mentioned above, gamification of learning is a more engaging way of learning. The learners can interact with their contemporaries online and learn complex concepts conveniently without hassle. They can further team up online and learn together as a team. Since ideas are learned enjoyably, the learners’ retention power is also improved.
The learning process via gamification improves the understanding of tricky concepts, encouraging learners to inculcate effective learning habits. Simplified content makes learners’ experience effortless, which enables them to learn more within a short period.
While interacting with gamified learning methods, learners get reward points, badges, and points as they progress through different levels of learning concepts. Generally, there is a short test, quiz, questionnaire, or problem-solving assignment for the learners, which assesses their knowledge base and provides them with these points. Learners get instant feedback and can repeat the same level in case of non-satisfactory results.
The sky's the limit when it comes to learning creatively through gamification. It helps you overcome the conceptual challenges as a learner and further fosters your interest in learning. Therefore, gamification of education content is a progressive step towards improved and results-oriented understanding.
Straive has been at the forefront of eLearning solutions for several years. We have enhanced eLearning solutions with source, process, and technical knowledge gained while being a preferred partner of leading educational institutions and publishers.
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